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Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
A cozy game (cosy game in Commonwealth English) is a video game genre that emphasizes non-violence and relaxation. Initially derived from the life simulation genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression.
The Japanese composers drew inspiration from club music such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences. [20] According to Nilsen, Sega commissioned a new soundtrack for the American release as the marketing department felt it needed a "more musically rich and complex" soundtrack.
The game's music regularly reacts according to the player's decisions in the world. Jackson composed roughly 60 hours of music for the game, though not every track made the final product. He purchased several instruments from the Wrecking Crew that were featured on classic cowboy films. Lanois was chosen to produce all of the game's vocal ...
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Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement.
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For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.