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The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.
Bill Willett reviewed the game for Computer Gaming World, and stated that "I would recommend Controller to those who would like a "thinking" game that doesn't let you dawdle around moving planes like chessmen. The arcade player, however, may be disappointed with the slow (real time) action of the game." [2]
The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...
The Jogcon [a] is a game controller developed and produced by Namco for the PlayStation.. Originally released in 1998 as part of a special edition package with R4: Ridge Racer Type 4, [1] it was designed to combine the function of a steering wheel controller, while maintaining the size of a standard PlayStation controller. [2]
The Arcade Stick functions similar towards the layout of a generic arcade stick found on an arcade game machine. [2] It also features very similar components, manufactured by Hori. It is compatible with the original PlayStation control pad protocol, therefore it can be used with many games for PlayStation and PlayStation 2 .
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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...