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  2. Donkey Kong Jungle Beat - Wikipedia

    en.wikipedia.org/wiki/Donkey_Kong_Jungle_Beat

    Nintendo rereleased Donkey Kong Jungle Beat as one of the New Play Control! games, a product line comprising seven updated ports of GameCube games for the Wii. [30] The rerelease, New Play Control! Donkey Kong Jungle Beat, was released in Japan on December 11, 2008, as the line's first release. [31]

  3. New Play Control! - Wikipedia

    en.wikipedia.org/wiki/New_Play_Control!

    Donkey Kong Jungle Beat features new levels and modified level design for existing levels to give the game a more traditional platforming feel. [6] Pikmin allows players to roll back their game saves to previous days, erasing only a recent part of the save file, though this did not carry over to Pikmin 2. [7]

  4. List of Donkey Kong video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Donkey_Kong_video...

    GameCube [103] Notes: Donkey Kong Racing was developed by Rare as a console sequel to Diddy Kong Racing. [103] It was a racing game in which players rode on animals rather than vehicles. [104] Following the Microsoft acquisition, Rare attempted to rework Donkey Kong Racing as a Sabreman game for the Xbox and Xbox 360 before canceling it ...

  5. List of video game remakes and remastered ports - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_remakes...

    Donkey Kong Jungle Beat: 2004 GameCube New Play Control! Donkey Kong Jungle Beat: 2008 Wii Enhanced visuals and controls. [136] Double Dragon: 1987 Arcade: Double Dragon Advance: 2003 Game Boy Advance Remake of the original game. [137] Double Dragon II: The Revenge: 1988 Arcade: Double Dragon II: Wander of the Dragons: 2013 Xbox 360 Remake of ...

  6. Donkey Kong - Wikipedia

    en.wikipedia.org/wiki/Donkey_Kong

    Donkey Kong Jungle Beat, the first main Donkey Kong game since Donkey Kong 64, [81] was released for the GameCube in 2004. [85] It returned to the Donkey Kong Country style of platforming, controlled using the DK Bongos. [86] It was directed by Yoshiaki Koizumi as the debut project of Nintendo EAD Tokyo.

  7. GameCube accessories - Wikipedia

    en.wikipedia.org/wiki/GameCube_accessories

    A racing game, DK Bongo Blast, was also set to use the peripheral, but the GameCube version was canceled, and the game eventually released on the Wii without Bongo support as Donkey Kong Barrel Blast. Players hit the controller like a pair of bongo drums. The controller has an analog sound-sensor module between the two drums to detect clapping.

  8. Super Mario 128 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_128

    There, Shigeru Miyamoto pushed him to hold a much bigger vision for the next Mario series game and Koizumi said this: "By working on [Donkey Kong Jungle Beat] together, I got to know the staff well enough by then, and I thought, if it was with this team, we may just be able to tackle the new and difficult challenge of making spherical platforms ...

  9. List of GameCube games - Wikipedia

    en.wikipedia.org/wiki/List_of_GameCube_games

    The GameCube and controller (Indigo color). The GameCube is Nintendo's fourth home video game console, released during the sixth generation of video games.It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in the PAL regions in May 2002.

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