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Pascal ← {' ' @ (0 =⊢) ↑ 0, ⍨¨ a ⌽ ¨ ⌽∊ ¨ 0, ¨¨ a ∘! ¨ a ← ⌽⍳ ⍵} ⍝ Create a one-line user function called Pascal Pascal 7 ⍝ Run function Pascal for seven rows and show the results below: 1 1 2 1 3 3 1 4 6 4 1 5 10 10 5 1 6 15 20 15 6 1 7 21 35 35 21 7
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
compare two doubles, -1 on NaN dconst_0 0e 0000 1110 → 0.0 push the constant 0.0 (a double) onto the stack dconst_1 0f 0000 1111 → 1.0 push the constant 1.0 (a double) onto the stack ddiv 6f 0110 1111 value1, value2 → result divide two doubles dload 18 0001 1000 1: index → value load a double value from a local variable #index: dload_0 26
General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.
Java 7 language support 5.0: 2014-03-16: Java 8 language support 6.0: 2017-09-23: Codebase migrated to Gitlab Java 9 language support 6.1: 2018-03-11: Java 10 ...
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system.The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. [1]
In the Java Swing API, the LayoutManager interface defines how Container objects can have controlled Component placement. One of the more powerful LayoutManager implementations is the GridBagLayout class which requires the use of the GridBagConstraints class to specify how layout control occurs.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [1]