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Sweet Home 3D is a free and open source architectural design software that helps users create a 2D plan of a house, with a 3D preview, and decorate exterior and interior views, including ability to place furniture and home appliances. [3] In Sweet Home 3D, furniture can be imported and arranged to create a virtual environment.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game ...
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Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...
City-building game: Windows, DOS Was released under the GPLv3 for the One Laptop per Child project, and as Micropolis to the general public (the original title of the game). Sinbad and the Throne of the Falcon: 1987 [81] Action Amiga, Apple II, Atari ST, Commodore 64, DOS Cinemaware: SkiFree: 1991 [82] Arcade Windows 3.0 Chris Pirih SkyRoads ...
3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark , it was released in 1991 on multiple platforms .
Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. [citation needed] Most game engines or graphics engines use a Graphics API, which eases communication with the GPU. But ...
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