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  2. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  3. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain. Two main ocular responses can be distinguished: vergence of eyes, and accommodation. Both of these mechanisms are crucial in ...

  4. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).

  5. Microsoft is making VR better for those with vision problems

    www.aol.com/news/2019-04-18-microsoft-seeing-vr.html

    Virtual reality can be a rush to the senses, but not if you have vision problems. Microsoft researchers are trying to solve that problem via a tool kit for Unity VR developers to help players with ...

  6. Screen-door effect - Wikipedia

    en.wikipedia.org/wiki/Screen-door_effect

    The screen-door effect (SDE) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image. This effect can be seen in digital projector images and regular displays under magnification or at close range, but the increases in display resolutions have made this much less significant.

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Modern virtual reality headset displays are based on technology developed for smartphones including: gyroscopes and motion sensors for tracking head, body, and hand positions; small HD screens for stereoscopic displays; and small, lightweight and fast computer processors. These components led to relative affordability for independent VR ...

  8. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  9. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    The HTC Vive is a virtual reality head-mounted display. The headset is produced by a collaboration between Valve and HTC, with its defining feature being precision room-scale tracking, and high-precision motion controllers. The PlayStation VR is a virtual reality headset for gaming consoles, dedicated for the PlayStation 4. [17]

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