enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. VFX1 Headgear - Wikipedia

    en.wikipedia.org/wiki/VFX1_Headgear

    The Forte VFX1 Headgear was a consumer-level virtual reality headset marketed during the mid-1990s. It comprises a helmet, a handheld controller, and an ISA interface board, and offers head tracking, stereoscopic 3D, and stereo audio.

  3. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  4. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).

  5. Microsoft is making VR better for those with vision problems

    www.aol.com/news/2019-04-18-microsoft-seeing-vr.html

    Virtual reality can be a rush to the senses, but not if you have vision problems. Microsoft researchers are trying to solve that problem via a tool kit for Unity VR developers to help players with ...

  6. Integrated Visual Augmentation System - Wikipedia

    en.wikipedia.org/wiki/Integrated_Visual...

    The system consists of a display, a computer known as a "puck", a networked data radio, and three conformal batteries. The display can augment the soldier's vision with imagery from thermal imaging and low-light imaging sensors. The radio allows data from the soldiers' individual IVAS headsets to be passed among members of the company. [5]

  7. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    All first-generation VR and augmented reality (AR) headsets are fixed-focus devices that can cause VAC. Popular examples of these devices include the Oculus Quest 2, HTC Vive, Valve Index and the Microsoft HoloLens. VAC can be experienced by bringing a virtual object very close to one's eyes in the headset and trying to focus on it. [17]

  8. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    The HTC Vive is a virtual reality head-mounted display. The headset is produced by a collaboration between Valve and HTC, with its defining feature being precision room-scale tracking, and high-precision motion controllers. The PlayStation VR is a virtual reality headset for gaming consoles, dedicated for the PlayStation 4. [17]

  9. Screen-door effect - Wikipedia

    en.wikipedia.org/wiki/Screen-door_effect

    The screen-door effect (SDE) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image. This effect can be seen in digital projector images and regular displays under magnification or at close range, but the increases in display resolutions have made this much less significant.