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An example of dialogue between characters in Fallout 2. Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma ...
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
Nintendo did also once offer a subscription motive that included four of the aforementioned Player's Guides instead of only one. Following these four Player's Guides, a fifth was released to Nintendo Power subscribers entitled Top Secret Passwords, containing passwords for a wide variety of NES, SNES, and Game Boy games. While initially billed ...
Fallout 1.5: Resurrection is a mod for Fallout 2. Developed by four fans of the game from the Czech Republic, a version was released there on 3 October 2013. Working on the mod during their free time, the development took approximately 10 years. The mod offers a completely new story and locations.
A small town in eastern Ohio has been rocked by a train derailment that spilled a number of hazardous chemicals into the air and ground, forcing thousands of residents to evacuate and sparking ...
Wasteland was developed by Interplay Productions, which later developed the Fallout series. [2] The game was published by Electronic Arts. [1] A remaster developed by Krome Studios and inXile Entertainment and published by Xbox Game Studios was released in 2020, months before the release of Wasteland 3.
Fallout: Brotherhood of Steel features both a single-player mode and a cooperative mode, in which two players can play through the game together. [2] Some critics have compared the gameplay of Fallout: Brotherhood of Steel to that of a hack and slash game, due to its emphasis on fast-paced combat and encounters with large groups of enemies.
Glutton Creeper Games obtained a license from Interplay to create a Fallout pen and paper role-playing game based on the d20 Modern system in 2006. Legal complications arose in mid-2007, when Bethesda Softworks' lawyers claimed Interplay was unable to license a role-playing game, and annulled the license deal.
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