Search results
Results from the WOW.Com Content Network
The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". [2] Typically, the term computer graphics refers to several different things: the representation and manipulation of image data by a computer; the various technologies used to create and manipulate images
Computer-rendered content inserted into the user's view of the real world. [3]: 917 AZDO Approaching zero driver overhead, a set of techniques aimed at reducing the CPU overhead in preparing and submitting rendering commands in the OpenGL pipeline. A compromise between the traditional GL API and other high-performance low-level rendering APIs. [5]
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Computer-generated imagery, the application of the field of computer graphics to special effects in films, television programs, commercials, simulators and simulation generally, and printed media Computer graphics (computer science) , a subfield of computer science studying mathematical and computational representations of visual objects
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
In the 1980s, artists and graphic designers began to see the personal computer as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics began being used in video games in the 1970s with Spasim for the PLATO system in 1974 and FS1 Flight Simulator in 1979.
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.