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  2. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  3. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.

  4. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer". It is very commonly used for computer display images.

  5. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly.

  6. Stack buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_buffer_overflow

    Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). [1] Overfilling a buffer on the stack is more likely to derail program execution than overfilling a buffer on the heap because the stack contains the return addresses for all active function calls.

  7. Write buffer - Wikipedia

    en.wikipedia.org/wiki/Write_buffer

    Write buffer merge combines writes that have consecutive destination addresses into one buffer entry. Otherwise, they would occupy separate entries which increases the chance of pipeline stall. A victim buffer is a type of write buffer that stores dirty evicted lines in write-back caches [note 1] so that they

  8. Pipeline (computing) - Wikipedia

    en.wikipedia.org/wiki/Pipeline_(computing)

    Buffering is also needed to accommodate irregularities in the rates at which the application feeds items to the first stage and consumes the output of the last one. The buffer between two stages may be simply a hardware register with suitable synchronization and signalling logic between the two stages. When a stage A stores a data item in the ...

  9. Buffer underrun - Wikipedia

    en.wikipedia.org/wiki/Buffer_underrun

    In computing, buffer underrun or buffer underflow is a state occurring when a buffer used for communicating between two devices or processes is fed with data at a lower speed than the data is being read from it. This requires the program reading from the buffer to pause its processing while the buffer refills.