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  2. Few-shot learning - Wikipedia

    en.wikipedia.org/wiki/Few-shot_learning

    Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of prompt engineering in generative AI; One-shot learning (computer vision)

  3. Prompt engineering - Wikipedia

    en.wikipedia.org/wiki/Prompt_engineering

    Few-shot learning [ edit ] A prompt may include a few examples for a model to learn from, such as asking the model to complete " maison → house, chat → cat, chien →" (the expected response being dog ), [ 26 ] an approach called few-shot learning .

  4. One-shot learning (computer vision) - Wikipedia

    en.wikipedia.org/wiki/One-shot_learning...

    One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.

  5. GPT-3 - Wikipedia

    en.wikipedia.org/wiki/GPT-3

    GPT-3 is capable of performing zero-shot and few-shot learning (including one-shot). [ 1 ] In June 2022, Almira Osmanovic Thunström wrote that GPT-3 was the primary author on an article on itself, that they had submitted it for publication, [ 24 ] and that it had been pre-published while waiting for completion of its review.

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  7. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    The book introduces the concept of a design recipe, a six-step process for creating programs from a problem statement. While the book was originally used along with the education project TeachScheme! (renamed ProgramByDesign), it has been adopted at many colleges and universities for teaching program design principles.

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  9. Zero-shot learning - Wikipedia

    en.wikipedia.org/wiki/Zero-shot_learning

    The name is a play on words based on the earlier concept of one-shot learning, in which classification can be learned from only one, or a few, examples. Zero-shot methods generally work by associating observed and non-observed classes through some form of auxiliary information, which encodes observable distinguishing properties of objects. [1]