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  2. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]

  3. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  4. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]

  5. Valve Index - Wikipedia

    en.wikipedia.org/wiki/Valve_Index

    The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. [6] [7] The Index is a second-generation headset and the first to be fully manufactured by Valve. Half-Life: Alyx is bundled with the headset.

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  7. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    HTC Vive implements "room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. [5] The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers.

  8. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...

  9. VFX1 Headgear - Wikipedia

    en.wikipedia.org/wiki/VFX1_Headgear

    The Forte VFX1 Headgear was a consumer-level virtual reality headset marketed during the mid-1990s. It comprises a helmet, a handheld controller, and an ISA interface board, and offers head tracking, stereoscopic 3D, and stereo audio.