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The simplest case of a normal distribution is known as the standard normal distribution or unit normal distribution. This is a special case when μ = 0 {\textstyle \mu =0} and σ 2 = 1 {\textstyle \sigma ^{2}=1} , and it is described by this probability density function (or density): φ ( z ) = e − z 2 2 2 π . {\displaystyle \varphi (z ...
For a plane given by the general form plane equation + + + =, the vector = (,,) is a normal. For a plane whose equation is given in parametric form (,) = + +, where is a point on the plane and , are non-parallel vectors pointing along the plane, a normal to the plane is a vector normal to both and , which can be found as the cross product =.
Conversely, it is easily shown that if a, b, c, and d are constants and a, b, and c are not all zero, then the graph of the equation + + + =, is a plane having the vector n = (a, b, c) as a normal. [5] This familiar equation for a plane is called the general form of the equation of the plane or just the plane equation. [6]
Gaussian functions are the Green's function for the (homogeneous and isotropic) diffusion equation (and to the heat equation, which is the same thing), a partial differential equation that describes the time evolution of a mass-density under diffusion.
The normal section of a surface at a particular point is the curve produced by the intersection of that surface with a normal plane. [1] [2] [3] The curvature of the normal section is called the normal curvature. If the surface is bow or cylinder shaped, the maximum and the minimum of these curvatures are the principal curvatures.
Given the two red points, the blue line is the linear interpolant between the points, and the value y at x may be found by linear interpolation. In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points.
For example, in the two-dimensional case, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In the three-dimensional case a surface normal, or simply normal, to a surface at a point P is a vector that is perpendicular to the tangent plane to that surface at P.
A space curve; the vectors T, N, B; and the osculating plane spanned by T and N. In differential geometry, the Frenet–Serret formulas describe the kinematic properties of a particle moving along a differentiable curve in three-dimensional Euclidean space, or the geometric properties of the curve itself irrespective of any motion.