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The end-loop marker specifies the name of the index variable, which must correspond to the name of the index variable at the start of the for-loop. Some languages (PL/I, Fortran 95, and later) allow a statement label at the start of a for-loop that can be matched by the compiler against the same text on the corresponding end-loop statement.
A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...
LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model.Like the counter machines the LOOP language comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer.
The repeat statement repetitively executes a block of one or more statements through an until statement and continues repeating unless the condition is false. The main difference between the two is the while loop may execute zero times if the condition is initially false, the repeat-until loop always executes at least once.
Many compound statements are loop commands or choice commands. In theory only one of each of these types of commands is required. In practice there are various special cases which occur quite often; these may make a program easier to understand, may make programming easier, and can often be implemented much more efficiently.
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