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  2. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    The scalar projection is a scalar, equal to the length of the orthogonal projection of ... The formula above can be inverted to obtain the angle, ...

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection a on b is a scalar which has a negative sign if 90 degrees < θ ≤ 180 degrees. It coincides with the length ‖c‖ of the vector projection if the angle is smaller than 90°. More exactly: a 1 = ‖a 1 ‖ if 0° ≤ θ ≤ 90°, a 1 = −‖a 1 ‖ if 90° < θ ≤ 180°.

  4. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In mathematics, the dot product or scalar product [note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry , the dot product of the Cartesian coordinates of two vectors is widely used.

  5. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    This is Rodrigues' formula for the axis of a composite rotation defined in terms of the axes of the two component rotations. He derived this formula in 1840 (see page 408). [3] The three rotation axes A, B, and C form a spherical triangle and the dihedral angles between the planes formed by the sides of this triangle are defined by the rotation ...

  6. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .

  7. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    where a 1, a 2, a 3 are called the vector components (or vector projections) of a on the basis vectors or, equivalently, on the corresponding Cartesian axes x, y, and z (see figure), while a 1, a 2, a 3 are the respective scalar components (or scalar projections).

  8. Exterior algebra - Wikipedia

    en.wikipedia.org/wiki/Exterior_algebra

    The scalar coefficient is the triple product of the three vectors. ... (using the available projection), ... ⁠, a statement equivalent to the Cauchy–Binet formula.

  9. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The direction of vector rotation is counterclockwise if θ is positive (e.g. 90°), and clockwise if θ is negative (e.g. −90°) for ().Thus the clockwise rotation matrix is found as