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Kendo practice at an agricultural school c.1920. The person at right in the foreground is in chūdan-no-kamae, the person at left is in jōdan-no-kamae.. Chūdan-no-kamae (中段の構え:ちゅうだんのかまえ), sometimes shortened to Chūdan-gamae or simply Chūdan, is a basic weapon stance in many Japanese martial arts.
A scorable point (有効打突, yūkō-datotsu) in a kendo competition (tai-kai) is defined as an accurate strike or thrust made onto a datotsu-bui of the opponent's kendo-gu with the shinai making contact at its datotsu-bu, the competitor displaying high spirits, correct posture and followed by zanshin. [37] [clarification needed]
Bokuto Ni Yoru Kendo Kihon-waza Keiko-ho is a new form of bokken training that is directly translatable to bogu kendo. Bokuto Ni Yoru Kendo Kihon-waza Keiko-ho also facilitates learning the Nihon Kendo Kata, and because of this was adopted by the All Japan Kendo Federation for use in primary and secondary school.
Jōdan-no-kamae is one of the five stances in kendo: jōdan, chūdan, gedan, hassō and waki. In jōdan-no-kamae, the sword is raised above the head with the tip (kissaki; 切先) pointing back and the blade facing up, in readiness to strike. [1] It is the most aggressive stance of the five.
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The standard board is marked with a 19×19 grid. Smaller boards include a 13×13 grid and a 9×9 grid used for shorter games that are often used to teach beginners. Some 19×19 boards have a 13×13 grid on the reverse side. 17×17 was used in historical times.
Pages in category "Kendo stances" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Chūdan-no-kamae; G.
Clicking any tile on the central axis of the board where (x, y) = (tileMapWidth / 2, y), will produce the same tile value for both world-x and world-y which in this example is 3 (0 indexed). Selecting the tile that lies one position on the right on the virtual grid, actually moves one tile less on the world-y and one tile more on the world-x.