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Flashpoint Archive (formerly BlueMaxima's Flashpoint) is an archival and preservation project that allows browser games, web animations and other general rich web applications to be played in a secure format, after all major browsers removed native support for NPAPI/PPAPI plugins in the mid-to-late 2010s as well as the plugins' deprecation.
Operation Flashpoint: Red River is a first-person shooter video game developed and published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to the previous game Operation Flashpoint: Dragon Rising and the final game of the Operation Flashpoint series.
Operation Flashpoint is a series of military simulation games. The first game, Operation Flashpoint: Cold War Crisis and its expansions Operation Flashpoint: Red Hammer and Operation Flashpoint: Resistance, was developed by Bohemia Interactive Studio. The second games, comprising Operation Flashpoint: Dragon Rising and Operation Flashpoint: Red ...
Operation Flashpoint, series of military simulation computer games since 2001; Flash Point: Fire Rescue, a 2011 Kevin Lanzing board game; Flashpoint Archive, an online preservation project primarily focused on Adobe Flash
Operation Flashpoint: Dragon Rising is a tactical shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed and published by Codemasters.Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically.
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Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. [44] The game was created in 2016 by Steven Howse, a self-taught independent developer who was inspired to make it after playing Agar.io. The game quickly rose to be the top game on many platforms. [45]