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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
Meltdown exploits a race condition, inherent in the design of many modern CPUs.This occurs between memory access and privilege checking during instruction processing. . Additionally, combined with a cache side-channel attack, this vulnerability allows a process to bypass the normal privilege checks that isolate the exploit process from accessing data belonging to the operating system and other ...
Uh oh @netflix.Live streaming keeps freezing up. Someone’s going to get fired for not being prepared for the traffic overload. Better get it fixed before the real fight starts.
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Windows Media Video (WMV) is a series of video codecs and their corresponding video coding formats developed by Microsoft.It is part of the Windows Media framework. WMV consists of three distinct codecs: the original video compression technology, known as WMV, originally designed for Internet streaming applications as a competitor to RealVideo, and WMV Screen and WMV Image compression ...
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...