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  2. Cramming (education) - Wikipedia

    en.wikipedia.org/wiki/Cramming_(education)

    Teaching students to avoid last-minute cramming is a large area of concern for education professionals and profit for educational corporations and businesses. Learning and teaching study techniques that enhance retention as opposed to learning for a single examination is one of the core issues that plagues colleges and university academic ...

  3. Student syndrome - Wikipedia

    en.wikipedia.org/wiki/Student_syndrome

    Student syndrome refers to planned procrastination, when a student will begin to substantially apply themselves to an assignment or task at the last moment before its deadline. [1] For a person experiencing student syndrome, they only begin to make significant progress when there is a sense of urgency that causes the person to put the proper ...

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game plus standard training compared to standard training for mental health professionals [6] Summary Current very limited evidence suggests educational games could help mental health students gain more points in their tests, especially if they have left revision to the last minute. The one salient study should be refined and ...

  6. Cram school - Wikipedia

    en.wikipedia.org/wiki/Cram_school

    A cram school (colloquially: crammer, test prep, tuition center, or exam factory) is a specialized school that trains its students to achieve particular goals, most commonly to pass the entrance examinations of high schools or universities.

  7. Cram (game) - Wikipedia

    en.wikipedia.org/wiki/Cram_(game)

    Example of a Cram game. In the normal version, the blue player wins. Cram is a mathematical game played on a sheet of graph paper (or any type of grid). It is the impartial version of Domineering and the only difference in the rules is that players may place their dominoes in either orientation, but it results in a very different game.

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