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Xbox 360: Mad Doc Software: Windows: October 21, 2008: Rockstar New England [73] Grand Theft Auto IV: PlayStation 3: April 29, 2008: Rockstar North [74] Xbox 360: Windows: December 2, 2008: Rockstar Toronto [75] Midnight Club: Los Angeles: PlayStation 3: October 21, 2008: Rockstar San Diego [76] PlayStation Portable: Xbox 360: Grand Theft Auto ...
The series has been critically acclaimed, with all the main 3D entries in the franchise frequently ranked among the greatest and best-selling video games; [5] it has shipped more than 425 million units, making it one of the best-selling video game franchises. In 2006, Grand Theft Auto was featured in a list of British design icons in the Great ...
This is a list of Xbox 360 games that were released via retail disc, digital download or as part of the Xbox Live Arcade (XBLA) program. [note 1] There are 2154 games across both lists. Games with the Xbox One forward compatibility identifier are also compatible with Xbox Series X and Series S (though only digital games in the case of the ...
Microsoft later launched the Xbox Originals program on December 7, 2007 where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two years later in June 2009. The following is a list of all backward compatible games on Xbox 360 under this functionality.
On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware, though the company will continue to provide hardware and software support for the platform as selected Xbox 360 games are playable on Xbox One. [93] The Xbox 360 continued to be supported by major publishers with new games well into the Xbox One's lifecycle.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.
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Grand Theft Auto V is the first game in its series to use an original score. [44] Music supervisor Ivan Pavlovich summarised the original score idea as "daunting", because it was unprecedented for a Grand Theft Auto game. [45] Like most previous series entries, the game uses licensed music tracks provided by an in-game radio as well.
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