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  2. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  3. Banner-making - Wikipedia

    en.wikipedia.org/wiki/Banner-making

    Banner-making is the ancient art or craft of sewing banners. Techniques used include applique, embroidery, fabric painting, patchwork and others. Trade union banners

  4. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Banner - Wikipedia

    en.wikipedia.org/wiki/Banner

    A heraldic banner, also called a banner of arms, displays the basic coat of arms only: i.e. it shows the design usually displayed on the shield and omits the crest, helmet or coronet, mantling, supporters, motto or any other elements associated with the full armorial achievement (for further details of these elements, see heraldry).

  7. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  9. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    "The idea with GDevelop is making game creation accessible to anyone, from beginners to seasoned game developers. GDevelop allows you to create the logic of your game using visual events, composed of conditions and actions. You can also build your game objects by composing pre-defined and customizable behaviours.