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  2. Haversine formula - Wikipedia

    en.wikipedia.org/wiki/Haversine_formula

    The haversine formula determines the great-circle distance between two points on a sphere given their longitudes and latitudes.Important in navigation, it is a special case of a more general formula in spherical trigonometry, the law of haversines, that relates the sides and angles of spherical triangles.

  3. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v are also shown. The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them. This arc is the shortest path ...

  4. Geographical distance - Wikipedia

    en.wikipedia.org/wiki/Geographical_distance

    Geographical distance or geodetic distance is the distance measured along the surface of the Earth, or the shortest arch length. The formulae in this article calculate distances between points which are defined by geographical coordinates in terms of latitude and longitude. This distance is an element in solving the second (inverse) geodetic ...

  5. Bearing (navigation) - Wikipedia

    en.wikipedia.org/wiki/Bearing_(navigation)

    Thus, 32 points of 11.25° each makes a circle of 360°. An object at 022.5° relative would be 'two points off the starboard bow', an object at 101.25° relative would be 'one point abaft the starboard beam' and an object at 213.75° relative would be 'three points on the port quarter'. This method is only used for a relative bearing.

  6. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    The minimum distance d is the distance along a great circle that runs through s and t. It is calculated in a plane that contains the sphere center and the great circle, , =, where θ is the angular distance of two points viewed from the center of the sphere, measured in radians.

  7. Rhumb line - Wikipedia

    en.wikipedia.org/wiki/Rhumb_line

    On a Mercator projection map, any rhumb line is a straight line; a rhumb line can be drawn on such a map between any two points on Earth without going off the edge of the map. But theoretically a loxodrome can extend beyond the right edge of the map, where it then continues at the left edge with the same slope (assuming that the map covers ...

  8. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a spherical Earth, such ...

  9. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    Next, two positions are calculated: firstly, the blended velocity and the last known server-side acceleration ´ are used to calculate . This is a position which is projected from the client-side start position P 0 {\displaystyle P_{0}} based on T t {\displaystyle T_{t}} , the time which has passed since the last server update.

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