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Metro: Last Light is a 2013 first-person shooter video game developed by 4A Games and published by Deep Silver. A sequel to the video game Metro 2033 and the second installment in the Metro series, its story follows Artyom, a young soldier living in the Moscow Metro after a devastating nuclear war.
Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ.The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow.
A sequel, Metro: Last Light, was released in May 2013 on Microsoft Windows, Xbox 360 and PlayStation 3. Redux versions of the games were released in 2014, featuring updated graphics and gameplay with all previously released downloadable content bundled. The Metro Redux bundle was released for the PC, Xbox One and PlayStation 4. [1]
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
Light makes you a beacon in the darkness. Light shows you the way, exposes your enemies. Light burns the monsters that dwell in the dark, reveals their weak underbellies, keeps you alive.
Metro Exodus is set in 2035, one year after the events of Metro: Last Light, on a post-apocalyptic Earth that has been devastated by a nuclear war.Many parts of the world are uninhabitable due to radiation, forcing humans to create communities to survive, and split into factions both peaceful and hostile, who often fight against one another and against aggressive mutant creatures that roam the ...
An all-new affordable Tesla for human drivers had until recently been a linchpin of Tesla’s strategy to become the world’s biggest automaker. For several years, Tesla had a goal of producing ...
4A Games was founded by former developers from GSC Game World: Andrew Prokhorov, Oles Shyshkovtsov, and Alexander Maximchuk; they, together with Sergei Karmalsky, formed the core team of S.T.A.L.K.E.R.: Shadow of Chernobyl, which was in development at GSC in the early and mid-2000s.