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  2. WAV - Wikipedia

    en.wikipedia.org/wiki/WAV

    WAV is an application of the Resource Interchange File Format (RIFF) bitstream format method for storing data in chunks, and thus is similar to the 8SVX and the Audio Interchange File Format (AIFF) format used on Amiga and Macintosh computers, respectively.

  3. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.

  4. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    In the same timeframe of the late 1980s to mid-1990s, the IBM PC clones using the x86 architecture became more ubiquitous, yet had a very different path in sound design than other PCs and consoles. Early PC gaming was limited to the PC speaker, and some proprietary standards such as the IBM PCjr 3-voice chip. While sampled sound could be ...

  5. Audio file format - Wikipedia

    en.wikipedia.org/wiki/Audio_file_format

    One major uncompressed audio format, LPCM, is the same variety of PCM as used in Compact Disc Digital Audio and is the format most commonly accepted by low level audio APIs and D/A converter hardware. Although LPCM can be stored on a computer as a raw audio format, it is usually stored in a .wav file on Windows or in a .aiff file on macOS.

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. scworld – format used by Survivalcraft to store sandbox worlds.

  7. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary. FFmpeg; Pulse-density modulation ...

  8. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers.

  9. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    Surround microphone techniques largely depend on the setup used, therefore being biased towards the 5.1 surround setup, as this is the standard. [24] Surround recording techniques can be differentiated into those that use single arrays of microphones placed in close proximity, and those treating front and rear channels with separate arrays.