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Status messages saved in Pidgin 2.0. A status message is a function of some instant messaging applications whereby a user may post a message that appears automatically to other users if they attempt to make contact. A status message can tell other contacts the user's current status, such as being busy or what the user is currently doing.
Comparison of user features of messaging platforms refers to a comparison of all the various user features of various electronic instant messaging platforms. This includes a wide variety of resources; it includes standalone apps, platforms within websites, computer software, and various internal functions available on specific devices, such as iMessage for iPhones.
Originally the term "instant messaging" was distinguished from "text messaging" by being run on a computer network instead of a cellular/mobile network, being able to write longer messages, real-time communication, presence ("status"), and being free (only cost of access instead of per SMS message sent). [2] [3] [4]
WhatsApp (officially WhatsApp Messenger) is an instant messaging (IM) and voice-over-IP (VoIP) service owned by technology conglomerate Meta. [13] It allows users to send text, voice messages and video messages, [14] make voice and video calls, and share images, documents, user locations, and other content.
WhatsApp introduces a feature named Read Receipts, which alerts senders when their messages are read by recipients. Within a week, WhatsApp introduces an update allowing users to disable this feature so that message recipients do not send acknowledgements. [17] 2015: January 21: Product: WhatsApp launches WhatsApp Web, a web client which can be ...
The message can be sent by phone or by a software application. Short message mobile-originated (SMS-MO)/ Point-to-Point: the ability of a network to transmit a Short Message sent by a mobile phone. The message can be sent to a phone or to a software application. Short message cell broadcast. [27]
Games require users to register their nicknames and send short messages to control a character onscreen. Messages usually cost 0.05 to 0.86 Euro apiece, and games can require the player to send dozens of messages. In December 2003, a Finnish TV channel, MTV3, put a Santa Claus character on-air reading aloud text messages sent in by viewers. On ...
The first online system to use the actual command "chat" was created for The Source in 1979 by Tom Walker and Fritz Thane of Dialcom, Inc. [4] Other chat platforms flourished during the 1980s. Among the earliest with a GUI was BroadCast, a Macintosh extension that became especially popular on university campuses in America and Germany.