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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    2003 revision of the game updated the core book to this new version. Note increased page count. Credited revision work by David Noonan and Rich Baker. 320: 0-7869-2889-1: Monster Manual: Core Rulebook III v.3.5: Monte Cook, Jonathan Tweet, Skip Williams: July 1, 2003: 2003 revision of the game updated the core book to this new version. Note ...

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    [5] [6] [7] The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  4. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Strength (STR): Strength is a measure of muscle, endurance and stamina combined; a high strength score indicates superiority in all these attributes. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and ...

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    This document was later revised and rereleased as System Reference Document 5.1 (SRD 5.1) in May 2016; [48] in January 2023, SRD 5.1 was released under an irrevocable Creative Commons license . [49] [50] The edition returns to having only three core rule books, with the Player's Handbook containing most major races and classes.

  6. Player Character Record Sheets - Wikipedia

    en.wikipedia.org/wiki/Player_Character_Record_Sheets

    [2]: 146 The 1980 version of Player Character Record Sheets for Basic D&D includes 16 record sheets to help players track game statistics such as hit points, armor class, ability scores, saving throws, and special abilities, with one side to record such numerical information and the other side to record possessions such as weapons and magical ...

  7. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich Queen ― April 2007: This super-adventure is for levels 5–10, involves dragons, the Blood of Vol, and a curse tied to the ...

  8. Dungeons & Dragons (1974) - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_(1974)

    The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. [1] This set introduced elements that became standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor ...

  9. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    The book also includes four new schools of magic, as well as an updated psionics system. [2] The book begins with a one-page foreword by Niles and Donovan. Chapter One (pages 6–11) describes the character points system for Player's Option, which are used to improve the abilities of player characters. Chapter Two (pages 12–21) describes ...