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Exdeath (Japanese: エクスデス, Hepburn: Ekusudesu) is a character and the main antagonist of the 1992 Square role-playing video game Final Fantasy V.Created by Hironobu Sakaguchi, the warlock Exdeath is a sentient tree that has taken on a humanoid form, seeking to control the power of the Void.
Ardyn Izunia (Japanese: アーデン・イズニア, Hepburn: Āden Izunia), also known as Ardyn Lucis Caelum (アーデン・ルシス・チェラム, Āden Rushisu Cheramu), is a character from the Final Fantasy video game series made by Square Enix.
Kefka is the villain representing Final Fantasy VI in Dissidia Final Fantasy, where the gods Cosmos and Chaos are fighting a cosmic war for control, with Kefka on the side of Chaos. [22] As revealed in its prequel Dissidia 012 , Kefka controlled Terra while she was a warrior of Chaos until Kuja weakens his spell, allowing Terra to escape and ...
Sephiroth was also the representative villain of Final Fantasy VII in Dissidia Final Fantasy, and is featured in his FFVII guise, while an alternative outfit features his "Safer Sephiroth" form. [53] His fight against Cloud in the game was based on their fights from Final Fantasy VII and Advent Children. [54]
Kuja is a fictional character and the main antagonist of the 2000 video game Final Fantasy IX. A member of the same race as the protagonist, Zidane. He exhibits narcissistic and egomaniacal traits, with his plot at first being to overthrow his creator, and then to destroy all life. He appears in other games, such as Dissidia Final Fantasy.
Final Fantasy XV, an action role-playing video game released in November 2016, is the fifteenth main installment in the Final Fantasy series, and is thematically connected to Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0.
Edea was created by Tetsuya Nomura, who originally intended her to be an antagonist named "Witch" in Final Fantasy VII who served the character Jenova, one of the game's major antagonists. The design went unused in Final Fantasy VII, but because Nomura liked it, it was featured in Final Fantasy VIII. She has received generally positive ...
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]