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  2. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    [1] The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; [2] reducing branch penalties; as well as hiding latencies, including the delay in reading data from memory. [3]

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  4. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.

  5. Decomposition (computer science) - Wikipedia

    en.wikipedia.org/wiki/Decomposition_(computer...

    A decomposition paradigm in computer programming is a strategy for organizing a program as a number of parts, and usually implies a specific way to organize a program text. Typically the aim of using a decomposition paradigm is to optimize some metric related to program complexity, for example a program's modularity or its maintainability.

  6. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    The mediator [1] design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. Cyclomatic complexity - Wikipedia

    en.wikipedia.org/wiki/Cyclomatic_complexity

    Exiting the loop, there is a conditional statement (group below the loop) and the program exits at the blue node. This graph has nine edges, eight nodes and one connected component, so the program's cyclomatic complexity is 9 − 8 + 2×1 = 3. There are multiple ways to define cyclomatic complexity of a section of source code.

  9. Wikipedia:Refactoring talk pages - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Refactoring_talk...

    Refactoring should only be done when there is an assumption of good faith by editors who have contributed to the talk page. If there are recent heated discussions on the talk page, good faith may be lacking. If another editor objects to any refactoring that was performed, those changes should be reverted.

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