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Emacs (/ ˈ iː m æ k s / ⓘ), originally named EMACS (an acronym for "Editor Macros"), [1] [2] [3] is a family of text editors that are characterized by their extensibility. [4] The manual for the most widely used variant, [5] GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". [6]
Doom was one of the first major commercial games to be released for Linux.. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time.
Modern computers are powerful enough to run GNU Emacs with ease, but versions prior to 19.29 (released in 1995) couldn't edit files larger than 8 MB. The file size limit was raised in successive versions, and 32 bit versions after GNU Emacs 23.2 can edit files up to 512 MB in size. Emacs compiled on a 64-bit machine can handle much larger ...
MicroEMACS is a small, portable Emacs-like text editor originally written by Dave Conroy in 1985, and further developed by Daniel M. Lawrence (1958–2010 [2] [3]) and was maintained by him. MicroEMACS has been ported to many operating systems , including CP/M , [ 4 ] MS-DOS , Microsoft Windows , VMS , Atari ST , AmigaOS , OS-9 , NeXTSTEP , and ...
XEmacs is a graphical- and console-based text editor which runs on almost any Unix-like operating system as well as Microsoft Windows.XEmacs is a fork, based on a version of GNU Emacs from the late 1980s.
By default, it simulates the behavior of DOOM.EXE and DOOM2.EXE version 1.9 running under Windows 98 (DOS version 7.1), although it will simulate the executables from The Ultimate Doom or Final Doom, as well as versions as early as version 1.666 (the engine version number at which Doom II was released) if it detects their respective IWADs, and ...
Epsilon runs on MS-DOS compatible operating systems, Microsoft Windows, Linux, FreeBSD, Mac OS X and OS/2. Epsilon is a commercial product sold by Lugaru Software. It was first released in 1984, long before Emacs was available on personal computers.
Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.