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In comics and art more broadly, motion lines (also known as movement lines, action lines, speed lines, [1] or zip ribbons) are the abstract lines that appear behind a moving object or person, parallel to its direction of movement, to make it appear as if it is moving quickly.
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
Training in the visual arts has generally been through variations of the apprentice and workshop systems. In Europe, the Renaissance movement to increase the prestige of the artist led to the academy system for training artists, and today most of the people who are pursuing a career in the arts train in art schools at tertiary levels.
Syncro-Vox (sometimes spelled Synchro-Vox) is a filming method that combines static images with moving images, the most common use of which is to superimpose talking lips on a photograph of a celebrity or a cartoon drawing.
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.
Examples of computer clip art, from Openclipart. Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is created, distributed, and used in a digital form.
Elements of art are stylistic features that are included within an art piece to help the artist communicate. [1] The seven most common elements include line, shape, texture, form, space, color and value, with the additions of mark making, and materiality.
SOD [14] (1999, Jodi, PC) - An aesthetic art game hinting at private emotion by deconstructing Wolfenstein 3D, turning it into a Kafka-esque series of abstract black, white, and grey images where it is difficult to determine what to shoot. The Intruder [13] [15] (1999, Natalie Bookchin, PC) - Low-art elevated to "high art" in a retro setting.