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Indirect or implicit characterization The audience must infer for themselves what the character is like through the character's thoughts, actions, speech (choice of words, manner of speaking), physical appearance, mannerisms and interaction with other characters, including other characters' reactions to that particular person.
In linguistics, speech or indirect discourse is a grammatical mechanism for reporting the content of another utterance without directly quoting it. For example, the English sentence Jill said she was coming is indirect discourse while Jill said "I'm coming" would be direct discourse.
Free indirect discourse can be described as a "technique of presenting a character's voice partly mediated by the voice of the author". In the words of the French narrative theorist Gérard Genette, "the narrator takes on the speech of the character, or, if one prefers, the character speaks through the voice of the narrator, and the two instances then are merged". [1]
Ad hominem – rebutting an argument by attacking the character, motive, or other attribute of the person making it rather than the substance of the argument itself. Adianoeta – a phrase carrying two meanings: an obvious meaning and a second, more subtle and ingenious one (more commonly known as double entendre).
Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
In narratology, focalisation is the perspective through which a narrative is presented, as opposed to an omniscient narrator. [1] Coined by French narrative theorist Gérard Genette, his definition distinguishes between internal focalisation (first-person) and external focalisation (third-person, fixed on the actions of and environments around a character), with zero focalisation representing ...
If there is only one character talking, it is a monologue. Dialogue is usually identified by use of quotation marks and a dialogue tag, such as "she said". According to Burroway et al., It can play an important role in bringing characters to life in literature, by allowing them to voice their internal thoughts. [citation needed]