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  2. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  3. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code.

  4. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    The cross product operation is an example of a vector rank function because it operates on vectors, not scalars. Matrix multiplication is an example of a 2-rank function, because it operates on 2-dimensional objects (matrices). Collapse operators reduce the dimensionality of an input data array by one or more dimensions. For example, summing ...

  5. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    In other words, the subcollection {B, D, F} is an exact cover, since every element is contained in exactly one of the sets B = {1, 4}, D = {3, 5, 6}, or F = {2, 7}.There are no more selected rows at level 3, thus the algorithm moves to the next branch at level 2…

  6. Insertion sort - Wikipedia

    en.wikipedia.org/wiki/Insertion_sort

    The simplest worst case input is an array sorted in reverse order. The set of all worst case inputs consists of all arrays where each element is the smallest or second-smallest of the elements before it. In these cases every iteration of the inner loop will scan and shift the entire sorted subsection of the array before inserting the next element.

  7. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  8. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    In computer science, linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. [1] A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of the list.

  9. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    For lists with a front and a back (such as a queue), one stores a reference to the last node in the list. The next node after the last node is the first node. Elements can be added to the back of the list and removed from the front in constant time. Circularly linked lists can be either singly or doubly linked.