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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality .

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  4. Wikipedia:Refactoring talk pages - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Refactoring_talk...

    The term "refactoring" is adapted from code refactoring in computing, where code is restructured (to improve its quality) in a way that does not change the operation of the program. Good refactoring practices are an important part of maintaining a productive talk page.

  5. Extract class - Wikipedia

    en.wikipedia.org/wiki/Extract_Class

    In software engineering, the Extract Class refactoring is applied when a class becomes overweight with too many methods and its purpose becomes unclear. Extract Class refactoring involves creating a new class and moving methods and/or data to the new class.

  6. Transformation Priority Premise - Wikipedia

    en.wikipedia.org/wiki/Transformation_Priority...

    The Transformation Priority Premise is a name given to the mental structure TDD’ers build up over time as to balance your code from being too specific, rather than generic. The idea is that with each example you add to the tests you move up the Transformation Priority list, making your code more generic, so able to handle more of the cases.

  7. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  8. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    The game features over 1,000 pets to collect and allows players to trade pets from other people and hatch pets from loot boxes known as eggs. [ 73 ] [ 74 ] [ 75 ] An entry in the Pet Simulator series, Pet Simulator X sparked controversy among the Roblox community when the developers, Big Games, integrated non-fungible tokens into the game, the ...

  9. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.