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  2. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Mode 7 - Wikipedia

    en.wikipedia.org/wiki/Mode_7

    Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. [1] It also supports wrapping effects such as translation and reflection. [2]

  5. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Family Guy Video Game! PlayStation 2, PlayStation Portable, Xbox: High Voltage Software: 2K Games: 2006 Family Guy: Back to the Multiverse: PlayStation 3, Xbox 360, Windows: Heavy Iron Studios: Activision: 2012 Fat Princess: PlayStation 3, PlayStation Portable: Sony Computer Entertainment: 2009 Fatal/Fake: Windows: Light's: 2005 Fire Emblem ...

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The CPU sends instructions (compiled shading language programs) and geometry data to the graphics processing unit, located on the graphics card. Within the vertex shader, the geometry is transformed. If a geometry shader is in the graphics processing unit and active, some changes of the geometries in the scene are performed.

  8. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. Powder shading is a sketching shading

  9. Shade sail - Wikipedia

    en.wikipedia.org/wiki/Shade_sail

    Shade sail over playground in Australia. A shade sail − or somewhat more precise a textile sunshade sail or a textile sun protection sail − is a device to create outdoor shade based on the textile basic technology that can be found in a ship's sail. [1] Shade sails use a flexible membrane tensioned between several anchor points. While ...