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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the

  3. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    The Warnock algorithm pioneered dividing the screen. Beam tracing is a ray-tracing approach that divides the visible volumes into beams. Various screen-space subdivision approaches reducing the number of primitives considered per region, e.g. tiling, or screen-space BSP clipping. Tiling may be used as a preprocess to other techniques.

  4. Vatti clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Vatti_clipping_algorithm

    Clipping is defined as the interaction of subject and clip polygons. While clipping usually involves finding the intersections (regions of overlap) of subject and clip polygons, clipping algorithms can also be applied with other boolean clipping operations: difference, where the clipping polygons remove overlapping regions from the subject; union, where clipping returns the regions covered by ...

  5. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  6. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    The Nicholl–Lee–Nicholl algorithm is a fast line-clipping algorithm that reduces the chances of clipping a single line segment multiple times, as may happen in the Cohen–Sutherland algorithm. The clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped.

  7. Demosaicing - Wikipedia

    en.wikipedia.org/wiki/Demosaicing

    Demosaicing (or de-mosaicing, demosaicking), also known as color reconstruction, is a digital image processing algorithm used to reconstruct a full color image from the incomplete color samples output from an image sensor overlaid with a color filter array (CFA) such as a Bayer filter. It is also known as CFA interpolation or debayering.

  8. Nicholl–Lee–Nicholl algorithm - Wikipedia

    en.wikipedia.org/wiki/Nicholl–Lee–Nicholl...

    Using the Nicholl–Lee–Nicholl algorithm, the area around the clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped. This initial point should be in three predetermined areas; thus the line may have to be translated and/or rotated to bring it into the desired region.

  9. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    The Weiler–Atherton is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D.