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Intel began producing hardware and software that utilized depth tracking, gestures, facial recognition, eye tracking, and other technologies under the branding Perceptual Computing in 2013. [ 2 ] [ 3 ] According to Intel, much of their research into the technologies is focused around "sensory inputs that make [computers] more human like".
Omek Interactive is an Israeli company that develops gesture recognition and motion tracking software for use in combination with 3D depth sensor cameras. Omek’s middleware is sensor-independent, supporting multiple cameras including those based on a Structured light and Time-of-flight camera technology.
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.
OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. [2] Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel [3]).
Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
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GestureTek's gesture interface applications include multi-touch and 3D camera tracking. GestureTek's multi-touch technology powers the multi-touch table in Melbourne's Eureka Tower. [8] A GestureTek multi-touch table with object recognition is found at the New York City Visitors Center. [9]
He also received 10-year lasting impact awards from ICMI 2022 and UIST 2024 for his work on gesture recognition. [9] He is also the recipient of an NSF CAREER award and seven other National Science Foundation grants. [10] [11] In both 2018 and 2021, he was #1 of 100 on AMiner's Most Influential Scholars in HCI list, and was runner-up in 2020.