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They mention timing (chess clocks), arbiters (or, in USCF play, directors), keeping score, and adjournment. The FIDE Laws of Chess define the rules for standard chess, rapid chess, blitz chess, and guidelines for Chess960. For standard chess, the players must record the moves, which is optional in rapid chess and blitz Chess. [39]
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Before chess programs achieved master strength, and then became better than the best humans, adjournment was commonly offered in tournaments. When an adjournment is made, the player whose move it is secretly writes their next move on their scoresheet but does not make the move on the chessboard. Both opponents' scoresheets are then placed in ...
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
Lasker's Manual of Chess (German: Lehrbuch des Schachspiels) is a book on the game of chess written in 1925 by former World Chess Champion Emanuel Lasker. The content of the book, as Lasker himself writes, is most influenced by the theories put forth by Steinitz , as well as Staunton 's The Chess-Player's Handbook .
Handbuch des Schachspiels (Handbook of Chess, often simply called the Handbuch) is a chess book, first published in 1843 [1] by Tassilo von Heydebrand und der Lasa.It was a comprehensive reference book on the game, and one of the most important references on opening theory for many decades.
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...