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Meirovitz invented the code-breaking board game Master Mind. After being rejected by leading games companies, he sparked the interest of a Leicester-based company, Invicta Plastics, which restyled and renamed the game. [1] Released in 1971, the game sold over 50 million sets in 80 countries, making it the most successful new game of the 1970s. [2]
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Fantasy Games Unlimited: 1977 The first role-playing game to be based on a pre-existing media property. Flashing Blades: Fantasy Games Unlimited: 1984 For the Queen (game) Darrington Press, Evil Hat Productions: 2019 Forbidden Kingdoms: OtherWorld Creations d20 System: 2001, 2006 Forbidden Lands: Free League Publishing: Year Zero Engine 2018
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Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. Magic Realm is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more.
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The Sorcerer's Cave is a fantasy board/card game designed by Terence Peter Donnelly and first published in 1978. Though greatly simplified, it was inspired by the fantasy role-playing game Dungeons & Dragons. [1] Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo ...