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SPI started out publishing games on historical subjects, but soon started producing games that were more hypothetical (e.g. World War III, Invasion: America), and a little later, also tackled fantasy and science fiction subjects, such as Starforce: Alpha Centauri and War of the Ring (a Lord of the Rings game), eventually starting a new magazine ...
Slitherine Software - publisher of several wargame titles, including Panzer Corps; Specialist Military Publishing - publisher of BlitzkriegCommander, Cold War Commander and Future War Commander.. Stealthy Spider Publishing – publishers of the Occult Wars horror/fantasy skirmish miniatures game.
His game Raid on Iran was an immediate success. [5] Jackson bought The Space Gamer from Metagaming, and sold the rights to The Fantasy Trip to Metagaming. However, Thompson sought legal action against SJG for the rights to the short wargame One-Page Bulge, and the lawsuit was settled with an agreement that was reached on November 26, 1981, leaving Jackson with the full rights to One-Page Bulge ...
As fantasy role-playing games gained in popularity in the late 1970s, SPI created two Magic Capsule microgames in 1979 with a fantasy theme: Demons and then Deathmaze. The latter was designed by Greg Costikyan , with artwork by Howard Chaykan and graphic design by Redmond A. Simonsen , and originally released in a plastic bag.
Don Daglow (born circa 1953) [1] is an American video game designer, programmer, and producer.He is best known for being the creator of early games from several different genres, including pioneering simulation game Utopia for Intellivision in 1981, role-playing game Dungeon in 1975, sports games including the first interactive computer baseball game Baseball in 1971, and the first graphical ...
Classic Video Games. The 1970s ushered in the golden age of video gaming, with several iconic consoles and games that have become highly sought-after by both gamers and collectors. The Atari video ...
Between the years 2010 and 2011 Pondsmith worked in the Department of Game Software Design and Production at the DigiPen Institute of Technology in Redmond, [3] [64] where he taught game design classes. The two courses he taught were Game History (GAT 110) and Game Mechanics I (GAT 210). [65] [66]
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