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Welded wire mesh fences are used predominantly as high security barriers where visibility through the fence is necessary or desirable. It is also used for animal enclosures in zoos. [1] The longest stretch of rigid mesh fencing in the UK is on the Norton Bridge Flyover, with a continuous fence of 5.5 km.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
Chain-link fencing showing the diamond patterning A chain-link fence bordering a residential property. A chain-link fence (also referred to as wire netting, wire-mesh fence, chain-wire fence, cyclone fence, hurricane fence, or diamond-mesh fence) is a type of woven fence usually made from galvanized or linear low-density polyethylene-coated steel wire.
Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.
Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.
For an object with ten polygonal faces, one might see: element face 10 property list uchar int vertex_index PLY implementations vary wildly in the property names. vertex_indices is more often used than vertex_index, for example in Blender and VTK. The extended specification lists a "Core List (required)", "Second List (often used)" and "Third ...
A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .
Multi-part meshing (mesh any number of structures simultaneously) Mapping functions to apply material properties based on signal strength (e.g. Young's modulus to Hounsfield scale ) Smoothing of meshes (e.g. topological preservation of data to ensure preservation of connectivity, and volume neutral smoothing to prevent shrinkage of convex hulls)