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In computer algorithms, block swap algorithms swap two regions of elements of an array.It is simple to swap two non-overlapping regions of an array of equal size. However, it is not simple to swap two non-overlapping regions of an array in-place that are next to each other, but are of unequal sizes (such swapping is equivalent to array rotation).
A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]
Using the XOR swap algorithm to exchange nibbles between variables without the use of temporary storage. In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required.
This can speed up the swap using temporary variables and give it an edge over other algorithms. For example, the XOR swap algorithm requires sequential execution of three instructions. However, using two temporary registers, two processors executing in parallel can swap two variables in two clock cycles:
A map of the 24 permutations and the 23 swaps used in Heap's algorithm permuting the four letters A (amber), B (blue), C (cyan) and D (dark red) Wheel diagram of all permutations of length = generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red).
Marching Square Matlab algorithm – An easy to understand open-source marching square algorithm. implementation in Java; Marching Squares code in Java. Given a 2D data set and thresholds, returns GeneralPath[] for easy plotting. Meandering Triangles explanation and sample Python implementation.
The simplest form goes through the whole list each time: procedure cocktailShakerSort(A : list of sortable items) is do swapped := false for each i in 0 to length(A) − 1 do: if A[i] > A[i + 1] then // test whether the two elements are in the wrong order swap(A[i], A[i + 1]) // let the two elements change places swapped := true end if end for if not swapped then // we can exit the outer loop ...
More generally, combinatorial algorithms researchers have defined a Gray code for a set of combinatorial objects to be an ordering for the objects in which each two consecutive objects differ in the minimal possible way. In this generalized sense, the Steinhaus–Johnson–Trotter algorithm generates a Gray code for the permutations themselves ...