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N.I.C.E. 2, known in North America as BreakNeck, is a video game developed by Synetic and published by Magic Bytes in Germany in 1998, and by SouthPeak Games in North America in 2000. It is the sequel to the racing game Have a N.I.C.E. day .
GTR – FIA GT Racing Game: SimBin Studios: 10tacle Studios, Atari SA: PC 2005-03-11 GTR 2 – FIA GT Racing Game: Blimey! Games Ltd. Atari SA: PC 2006-09-29 GTR Evolution: SimBin Studios: Viva Media: WIN 2008-09-01 Gun Beat: Treasure: Treasure: Arcade Unreleased H-Craft Championship: Irrgheist Manifesto Games: Droid, WIN, Linux 2007-05-24 ...
The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The awards were given to products displayed at E3 with the title Best of E3 of their category.
Need for Speed: Most Wanted is a 2005 racing video game, and the ninth installment in the Need for Speed series following Underground 2.Developed and published by Electronic Arts (EA), it was released in November 2005 for GameCube, PlayStation 2, Windows, Xbox, and Xbox 360 alongside two distinct versions for Nintendo DS and Game Boy Advance.
Need for Speed II features country-themed tracks from North America, Europe, Asia and Australia.. Like its predecessor, Need for Speed II allows players to race exotic cars in country-themed tracks from North America, Europe, Asia and Australia, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen.
The four other titles rounding out the nominations for Game of the Year are also entries in long-running franchises: Marvel’s Spider-Man 2 from Insomniac Games, Resident Evil 4 from Capcom ...
This category lists video games developed or published by Magnetic Fields, formerly known as Mr Chip Software. Pages in category "Magnetic Fields (video game developer) games" The following 11 pages are in this category, out of 11 total.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards.This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible.