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  2. ASUS made the world's first 240Hz portable monitor for gamers

    www.aol.com/news/2019-05-27-asus-240hz-portable...

    Portable USB monitors are no stranger to Computex, but this year, ASUS brought us something a little more ambitious: the world's first 240Hz portable gaming monitor. The ROG Strix XG17 features a ...

  3. The Best 240Hz Gaming Monitors for Serious Gamers - AOL

    www.aol.com/news/best-240hz-gaming-monitors...

    A 240Hz monitor is a must for gamers with high-end graphics cards. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. Mail ...

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  5. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    The Radeon Pro W7900 and W7800 support the 80Gbps UHBR20 standard. DisplayPort 2.1 can support 4K at 480 Hz and 8K at 165 Hz with Display Stream Compression (DSC). The previous DisplayPort 1.4 standard with DSC was limited to 4K at 240 Hz and 8K at 60 Hz.

  6. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]

  7. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    LG introduced a similar 'Motion 240' option on their 24GM77 gaming monitor; ULMB is a technique provided alongside Nvidia's G-Sync technology, and linked to the G-Sync monitor module. It is an alternative option to using G-Sync (and cannot be used at the same time), offering the user instead an "Ultra Low Motion Blur" mode.

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