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It works on thousands of games, but AMD recommends using FSR when available. [9] Radeon Boost also uses image upscaling to increase performance, but unlike AMD's other technologies, it does this only at certain times, such as when rapidly moving the mouse.
AMD's FidelityFX Super Resolution 1.0 (FSR) does not employ machine learning, instead using traditional hand-written algorithms to achieve spatial upscaling on traditional shading units. FSR 2.0 utilises temporal upscaling, again with a hand-tuned algorithm.
Launching in September 2023, FSR 3 uses a combination of FSR 2 and optical flow analysis, which runs using asynchronous compute (as opposed to Nvidia's DLSS 3 which uses dedicated hardware). Because FSR 3 uses a software-based solution, it is compatible with GPUs from AMD, Nvidia, and Intel as well as the ninth generation of video game consoles ...
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
RDNA 3's Compute Units (CUs) for graphics processing are organized in dual CU Work Group Processors (WGPs). Rather than including a very large number of WGPs in RDNA 3 GPUs, AMD instead focused on improving per-WGP throughput. This is done with improved dual-issue shader ALUs with the ability to execute two instructions per cycle. It can ...
With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia's competing Turing microarchitecture. [1] RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year. [2]
Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.