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  2. Glue code - Wikipedia

    en.wikipedia.org/wiki/Glue_code

    In computer programming, glue code is code that allows components to interoperate that otherwise are incompatible. The adapter pattern describes glue code as a software design pattern . Glue code describes language bindings or foreign function interfaces such as the Java Native Interface (JNI).

  3. Software product line - Wikipedia

    en.wikipedia.org/wiki/Software_product_line

    Rather than put general software components into a library in the hope that opportunities for reuse will arise, software product lines only call for software artifacts to be created when reuse is predicted in one or more products in a well defined product line. [4] Recent advances in the software product line field have demonstrated that narrow ...

  4. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry.

  5. Product-family engineering - Wikipedia

    en.wikipedia.org/wiki/Product-family_engineering

    Determines the static and dynamic decomposition that is valid for all products of the product line. Also the collection of common rules guiding the design, realisation of the parts, and how they are combined to form products. Variability model Defines the variability of the product line. Design & implementation assets of reusable components

  6. Language binding - Wikipedia

    en.wikipedia.org/wiki/Language_binding

    In programming and software design, a binding is an application programming interface (API) that provides glue code specifically made to allow a programming language to use a foreign library or operating system service (one that is not native to that language).

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

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    mail.aol.com

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  9. Comparison of computer-aided design software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_computer...

    The table below provides an overview of notable computer-aided design (CAD) software. It does not judge power, ease of use, or other user-experience aspects. The table does not include software that is still in development (beta software). For all-purpose 3D programs, see Comparison of 3D computer graphics software.