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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  3. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The Tome of Magic (1991) introduced elementalists, specialist wizards who focussed on spells related to one of the classical elements of air, earth, fire or water, and wild magic, which promised greater power at the cost of a built-in chance of backfire and other side effects.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    SPECIAL is an acronym statistics system developed specifically for the Fallout series, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game.

  5. Hero System Bestiary - Wikipedia

    en.wikipedia.org/wiki/Hero_System_Bestiary

    Hero System Bestiary cover. Hero System Bestiary is a compilation of creatures designed for use with Hero System role-playing game rules. [1] It is presented in the form of a bestiary and was published in 2002 for the 5th edition of the Hero System. The cover is made of thick paper and illustrated in color, while the interior consists of 239 ...

  6. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Charisma influences how many spells spontaneous arcane spell-casters (such as sorcerers and bards) can cast per day, and the effectiveness of said spells. An ability score is a natural number , with a value of 10 or 11 representing average ability. [ 5 ] "

  7. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  8. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic ...

  9. Ranger (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Ranger_(Dungeons_&_Dragons)

    Rangers gained limited spell use at level 8, acquiring 1st–3rd level druid spells and 1st and 2nd level magic-user spells (two per level maximum). Rangers were most effective when fighting giants and humanoids (such as orcs), gaining a +1 to damage per level against these opponents.