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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.4 Computer science. 1.5 Cryptography. 1.6 Dictionaries and reference. 1.7 Geography and Astronomy. 1.8 Health. ... Davidson & Associates (merged with Knowledge ...

  3. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.

  4. JumpStart Games - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Games

    JumpStart Games, Inc., formerly Knowledge Adventure, Inc., was an American edutainment video game company based in Torrance, California. Founded in 1991, it was acquired by Chinese holding company NetDragon Websoft in 2017.

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    Fanfare Software, recognized for developing JumpStart Kindergarten, along with subsequent titles such as JumpStart Preschool and JumpStart 1st Grade, was acquired by Knowledge Adventure in 1995. This acquisition expanded the franchise's scope, enabling it to include higher-grade levels and subjects, fostering its educational growth.

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  7. JumpStart Advanced 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_1st_Grade

    JumpStart Advanced 1st Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 1st Grade released in 1995 and updated in 2000. As its name suggests, it was made to teach first grade students.

  8. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  9. Operation Neptune (video game) - Wikipedia

    en.wikipedia.org/wiki/Operation_Neptune_(video_game)

    Operation Neptune is an educational computer game produced in 1991 by The Learning Company.The goal of the game is to guide a small submarine through a variety of undersea caverns, collecting pieces of a ruined space capsule.