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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
Drama games, activities and exercises are often used to introduce students to drama. These activities tend to be less intrusive and are highly participatory (e.g. Bang). There are several books that have been written on using drama games. Games for Actors and Non-Actors by Augusto Boal includes writings on his life work as well as hundreds of ...
Economics education studies recommend the adoption of more active and collaborative learning methodologies (Greenlaw, 1999). [2] Simkins (1999) stated "… teaching practices, which rely heavily on the lecture format, are not doing enough to develop students' cognitive learning skills, attract good students to economics, and motivate them to continue coursework in the discipline" (p. 278). [3]
The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...
In practicing modern elementary mathematics, teachers may use new and emerging media and technologies like social media and video games, as well as applying new teaching techniques based on the individualization of learning, in-depth study of the psychology of mathematics education, and integrating mathematics with science, technology ...
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Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
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