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  2. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Tungsten Graphics Shader Infrastructure is an Intermediate representation like LLVM Intermediate Representation or the new Standard Portable Intermediate Representation (SPIR) to be used by the Vulkan API and OpenCL 2.1. Shaders written in OpenGL Shading Language are to be translated/compiled into TGSI, then optimizations are made, and then the ...