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  2. Tomodachi Life - Wikipedia

    en.wikipedia.org/wiki/Tomodachi_Life

    Tomodachi Life, known in Japan as Tomodachi Collection: New Life [a], and in South Korea as Friend Gathering Apartment [b], is a Mii social simulation video game developed and published by Nintendo for the Nintendo 3DS, which is the sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection.

  3. Tomodachi Collection - Wikipedia

    en.wikipedia.org/wiki/Tomodachi_Collection

    Tomodachi Collection, (Japanese: トモダチコレクション, romanized: Tomodachi Korekushon), is a social simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Half-Life 2: 2004 2003 Windows FPS: Valve: An alpha version of Half-Life 2 's source code was leaked in 2003, a year before the game's release. [158] A complete snapshot of the game from 2017 also became public in the 2020 Source Engine leak. [159] Halo Wars: 2009 2021 Xbox 360 RTS: Ensemble Studios

  5. Miitopia - Wikipedia

    en.wikipedia.org/wiki/Miitopia

    Many critics have drawn comparisons between Miitopia and Tomodachi Life [6] [8] [7] [12] due to the two involving Miis and having similar mechanics, despite having different premises. Jeff Cork of Game Informer described Miitopia as a hybrid between Tomodachi Life and an old-school role-playing video game, allowing for a "simple but effective ...

  6. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    If the texture has a basic size of 256 by 256 pixels, then the associated mipmap set may contain a series of 8 images, each one-fourth the total area of the previous one: 128×128 pixels, 64×64, 32×32, 16×16, 8×8, 4×4, 2×2, 1×1 (a single pixel).

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  9. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.